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Chess Notation --- How does it work?
(Version 1.1)
Compiled and written by
Philip Christopher Cavanagh
(ui423@freenet.victoria.bc.ca)
Taken from "Golombek's Encyclopedia of Chess"
written by Harry Golombek and "IECC Users Guide" written by Lisa Powell.
Table of Contents:
- Introduction
- The History of Notation
- Algebraic Notation
-
Algebraic Notation, Short Form
-
Algebraic Notation, Long Form
-
Descriptive Notation
- PGN Format of Finished Games
- Converting Descriptive Notation to Algebraic Notation
- Conclusion
-
Introduction
This document was originally written for a Chess SIG I used to manage
on a friends BBS. Since then, I have decided to upgrade this document,
including a section on descriptive notation, as well as a comparison
of a chess game, written in both descriptive and algebraic notation. This
way you get some idea on how both systems work.
A few users of the "X" BBS asked me just exactly why I posted 10
screenfulls of line noise one day, referring to a message which contained
chess moves. To the casual player of chess, he or she has no clues as
to what 1. d4 would represent.
I have decided to write a document file explaining what the notation
means, so that people who do play chess would have a better understanding
as to what the chess moves represented. Explaining the notation aspect
of chess to someone not familiar with it is about as easy as explaining
how a batch file works to someone who doesn't use a computer, it's all greek
to them. Any comments/corrections can be sent to my E-Mail address posted at
the start of this document.
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The History of Notation
The game of chess is fortunate in that it possesses a method of recording
the score of a game, known as notation. This has meant that games
and problems going back a thousand years have been preserved.
Two main kinds of notation exist or have existed; the algebraic and the
descriptive. The oldest form is the descriptive but in the ninth and tenth
centuries AD the Arabs introduced the algebraic notation. Only a select
few employed the algebraic and when the game came to Europe descriptive
notation was almost uniquely used until the eighteenth century.
Then, with the coming of Stamma of Aleppo, the algebraic was re-
introduced into the game and adopted by the German speaking peoples.
Nowadays the algebraic is used throughout the world with the exception
of the USA, Britain and Spain which still use the descriptive.
{Note: Very few chess players still use the descriptive, although one exception
is Andy Soltis in his column for Chess Life magazine entitled "Chess to
Enjoy" which covers a lot of the earlier chess games played.}
In 1976 FIDE decided to recognize one system of notation -
the algebraic. We quote from the minutes of the FIDE Congress at Haifa:
`FIDE recognizes for its own tournaments and matches only one system of
notation, the algebraic system. Scoresheets using a notation system other
then the algebraic may not be used as evidence in cases where normally the
scoresheet of a player is used for that purpose. An arbiter who observes
that a player is using any other notation system than the algebraic should
warn the player in question of this requirement.'
To this is added a footnote stating that the provisions of this
paragraph become effective on 1 January 1981.
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Algebraic Notation
There are various types of notation that we can use and will be
recognized when people are playing chess. We can look at two different
types of Algebraic Notation in this document, Short and Long forms.
-
Algebraic Notation, Short Form
The report of the FIDE Rules Commission for 1976 describes the
algebraic notation as follows:
- Each piece is indicated by the first letter, a capital
letter, of its name. Examples: K=King, Q=Queen, R=Rook,
B=Bishop, N=Knight (in the case of the Knight, for
convenience's sake, N is used.)
- Pawns are not indicated by their first letter, but are
recognized by the absence of such a letter. Examples:
e5, d4, a5.
- The eight files (from left to right for White and from
right to left for Black) are indicated by the small
letters a, b, c, d, e, f, g, and h respectively.
- The eight ranks (from bottom to top for White and from
top to bottom for Black) are numbered 1, 2, 3, 4, 5,
6, 7 and 8 respectively. Consequently, in the initial
position the White pieces and pawns are placed on the
first and second ranks; the Black pieces and pawns on
the seventh and eighth ranks.
| a8 |
b8 |
c8 |
d8 |
e8 |
f8 |
g8 |
h8 |
| a7 |
b7 |
c7 |
d7 |
e7 |
f7 |
g7 |
h7 |
| a6 |
b6 |
c6 |
d6 |
e6 |
f6 |
g6 |
h6 |
| a5 |
b5 |
c5 |
d5 |
e5 |
f5 |
g5 |
h5 |
| a4 |
b4 |
c4 |
d4 |
e4 |
f4 |
g4 |
h4 |
| a3 |
b3 |
c3 |
d3 |
e3 |
f3 |
g3 |
h3 |
| a2 |
b2 |
c2 |
d2 |
e2 |
f2 |
g2 |
h2 |
| a1 |
b1 |
c1 |
d1 |
e1 |
f1 |
g1 |
h1 |
- As a consequence of the previous rules, each of the sixty-four
squares in invariably indicated by a unique combination of a letter
and a number.
- Each move of a piece is indicated by (a) the first letter of the
piece in question and (b) the square of arrival. There is no hyphen
between (a) and (b). Examples: Be5, Nf3, Rd1. In the case of pawns,
only the square of arrival is indicated. Examples: e5, d4, a5.
- When a piece makes a capture, an x is inserted between (a) the first
letter of the piece in question and (b) the square of arrival.
Examples: Bxe5, Nxf3, Rxd1. When a pawn makes a capture, not only
the square of arrival but also the file of departure must be
indicated, followed by an x. Examples: dxe5, gxf3, axb5. In the case
of en passant, the square of arrival is given as the square on
which the capturing pawn finally rests and `e.p.' is appended to
the notation.
- If two identical pieces can move to the same square, the piece that
is moved is indicated as follows:
- If both pieces are on the same rank: by (a) the first letter
of the name of the piece, (b) the file of departure and (c)
the square of arrival. Example: There are two Knights, on the
squares g1 and d2 and one of them moves to the square f3;
either Ngf3 or Ndf3, as the case may be.
- If both pieces are on the same file: by (a) the first letter
of the name of the piece, (b) the number of the square of departure
and (c) the square of arrival. Example: There are two Knights, on
the squares g5 and g1, and one of them moves to the square f3;
either N5f3 or N1f3, as the case may be.
- If the pieces are on different ranks and files, method (1) is
preferred. In case of a capture, an x must be inserted between
(b) and (c). Example: There are two Knights, on the squares h2 and
d4, and one of them moves to the square f3, as the case may be.
If a capture takes place on the square f3, the previous examples
are changed by the insertion of an x; (a) either Ngxf3 or Ndxf3,
(b) either N5xf3 or N1xf3, (c) either Nhxf3 or Ndxf3, as the case
may be.
- If two pawns can capture the same piece or pawn of the opponent, the
pawn that is moved is indicated by (a) the letter of the file
or departure, (b) an x and (c) the square of arrival. Example: If there
are White pawns on the squares c4 and e4, and a Black pawn or piece
on the square d5, the notation for White's move is either cxd5 or
exd5, as the case may be.
- In the case of the promotion of a pawn, the actual pawn move is
indicated, followed immediately by an equal sign (=) and the first
letter of the new piece. Examples: d8=Q, f8=N, b1=B, g1=R.
Essential Abbreviations:
Many abbreviations are used to classify various aspects of chess used
in notation. The following are valid:
- O-O : Castling with the rook at either h1 (Black) or h8 (White).
This is known as a King-Side Castle.
- O-O-O : Castling with the rook at either a1 (White) or a8 (Black).
This is known as a Queen-Side Castle.
- x : Captures.
- + : Check.
- # : Checkmate.
- e.p. : En Passant (rarely used).
-
Algebraic Notation, Long Form
- Each move in the long form is indicated by
- the first letter of the piece in question,
- the square of departure, and
- the square of arrival.
Pawns are not indicated by their first letter, but are
recognized by the absence of such a letter. The squares of
departure and of arrival are joined by a hyphen. Examples:
Bd4-e5, Ng1-f3, Ra1-d1, e4-e5, d2-d4.
- When a piece or pawn makes a capture, the hyphen is replaced by an x.
Examples: Bd4xe5, Ng1xf3, Ra1xd1, e4xf5, d2xe3.
Essential Abbreviations:
Many abbreviations are used to classify various aspects of chess used
in notation. The following are valid:
- O-O : Castling with the rook at either h1 (Black) or h8 (White).
This is known as a King-Side Castle.
- O-O-O : Castling with the rook at either a1 (White) or a8 (Black).
This is known as a Queen-Side Castle.
- x : Captures.
- + : Check.
- # : Checkmate.
- e.p. : En Passant (rarely used).
-
Descriptive Notation
The report of the FIDE Rules Commission for 1976 states that the
Descriptive notation is recognized until 1 January 1981 (for
FIDE competitions); meanwhile the Commission describes it as follows:
- Each piece and pawn is indicated by the first letter, a capital
letter, of its name. The pieces on the Queen's side of the board
in the initial position are indicated by a Q preceeding to
distinguish them from the similar pieces on the King's side of
the board in the initial position, indicated by a K preceeding.
Examples: R, N (or Kt), B, QR, KN.
- For the first letter of the name of the piece, each player is
free to use the first letter of the name which is commonly
used in his country. Examples: F = fou (French for Bishop),
L = loper (Dutch for Bishop).
- The eight files (from left to right for White and from right to
left for Black) are indicated by the pieces which occupy them
in their initial positions: QR, QN, QB, Q, K, KB, KN and KR.
- The eight ranks (each player counting from bottom to top from
his side) are indicated by 1, 2, 3, 4, 5, 6, 7 and 8 respectively.
Consequently, in the initial position the White pieces and pawns are
placed on the first and second ranks, the Black pieces and pawns
on the seventh and eighth ranks from White's side and vice versa
from Black's side.
QR1 QR8 |
QN1 QN8 |
QB1 QB8 |
Q1 Q8 |
K1 K8 |
KB1 KB8 |
KN1 KN8 |
KR1 KR8 |
QR2 QR7 |
QN2 QN7 |
QB2 QB7 |
Q2 Q7 |
K2 K7 |
KB2 KB7 |
KN2 KN7 |
KR2 KR7 |
QR3 QR6 |
QN3 QN6 |
QB3 QB6 |
Q3 Q6 |
K3 K6 |
KB3 KB6 |
KN3 KN6 |
KR3 KR6 |
QR4 QR5 |
QN4 QN5 |
QB4 QB5 |
Q4 Q5 |
K4 K5 |
KB4 KB5 |
KN4 KN5 |
KR4 KR5 |
QR5 QR4 |
QN5 QN4 |
QB5 QB4 |
Q5 Q4 |
K5 K4 |
KB5 KB4 |
KN5 KN4 |
KR5 KR4 |
QR6 QR3 |
QN6 QN3 |
QB6 QB3 |
Q6 Q3 |
K6 K3 |
KB6 KB3 |
KN6 KN3 |
KR6 KR3 |
QR7 QR2 |
QN7 QN2 |
QB7 QB2 |
Q7 Q2 |
K7 K2 |
KB7 KB2 |
KN7 KN2 |
KR7 KR2 |
QR8 QR1 |
QN8 QN1 |
QB8 QB1 |
Q8 Q1 |
K8 K1 |
KB8 KB1 |
KN8 KN1 |
KR8 KR1 |
- As a consequence of the preceeding rules, each of the
sixty-four squares is indicated by two combinations of letters and
numbers, depending upon whether White's or Black's move is being recorded.
- Each pawn is indicated by the file on which it stands: QRP,
QNP, QBP, QP, KP, KBP, KNP, KRP.
- A move to a vacant square is indicated by (a) the first letter(s)
of the piece or pawn in question and (b) the square of arrival, joined
by a hyphen. When a move is written down, the basic forms R, N, B,
and P (additionally, in the case of a pawn, the semi-condensed forms
RP, NP, and BP), are used when only one piece or pawn of the
specified type can move as indicated or if a recorded check
identifies the move or capture. Examples: R-N3, B-B5, P-B4+.
- A capture is indicated by the first letter(s) of the capturing and
captures pieces or pawns, joined by a x. Examples: BxB, QxR, PxP, PxBP.
- When a basic form would be ambiguous at any point in the
indicated move.
- a King-side or Queen-side piece or pawn is specified if the
piece or pawn can easily be so identified;
- the basic form is used, followed by a stroke (/) and the
rank (preferably) or the file on which the piece or pawn
stands, whichever will unambiguously identify the piece or pawn.
(More usual, however, is the use of brackets instead of a stroke.)
Examples:
- There are two Knights, on the squares KN1 and Q2, and
one of them moves to the square KB3; either KN-B3 or
QN-B3, as the case may be.
- There are two Knights, on the squares KN5 and KN1, and one
of them moves to the square KB3; either N/5-B3 or N/1-B3, as
the case may be. If a capture takes place on the square KB3,
the previous examples are changed by the substitution of
an x for the hyphen and of the first letter(s) of the c
aptured piece or pawn for the square on which the capture takes
place:
- either KNxR or QNxR,
- either N/5xR or N/1xR, as the case may be.
- In the case of a promotion of a pawn, the actual pawn move
is indicated, followed by a stroke or an equal sign and the
first letter(s) of a new piece. Examples: PxR/Q or PxR=Q. In a
slightly different form of the descriptive system used in
non-English speaking countries, the rank precedes the square of arrival
without a hyphen. Examples (in Spanish): P4AD, C3AR, P4D.
Essential Abbreviations:
Many abbreviations are used to classify various aspects of chess used
in notation. The following are valid:
- O-O : Castling with the rook at either h1 (Black) or h8 (White).
This is known as a King-Side Castle.
- O-O-O : Castling with the rook at either a1 (White) or a8 (Black).
This is known as a Queen-Side Castle.
- x : Captures.
- + : Check.
- # : Checkmate.
- e.p. : En Passant (rarely used).
-
PGN format of finished chess games
PGN was originally developed so that a standard format of games could
be used by chess-based software. Since the advent of E-Mail Correspondance
Chess, this format has also been used successfully for sending each
person games in progresd also to have a record of the chess game which can
be read by all people, regardless of if the person is using chess software
or not. Many pieces of Chess Database software, including Chessbase,
Chess Assistant, Bookup, etc., can import a number of .PGN games. The
advantage of this is that if you are studying for a tournament, you can
research which openings work. Learning openings is the 'key' to learning chess.
[Event "Rated Standard Match"]
[Site "X BBS"]
[Date "1995.11.05"]
[Round "1"]
[White "Fischer, Bobby"]
[Black "Botvinnik, Mikhail"]
[Result "1-0"]
1. Nf3 Nc6 2. g3 h6 3. Bg2 e5 4. d3 Bc5 5. e4 Nge7 6. Be3 b6 7. d4 exd4
8. Nxd4 O-O 9. c3 Bb7 10. O-O Ng6 11. Nxc6 Bxc6 12. Bxc5 bxc5 13. f4 f6
14. Qh5 Qe7 15. Qxg6 1-0
[Event "Rated Standard Match"]
This label tell us which chess event we played in.
[Site "X BBS"]
This label tells us exactly where the game was played.
[Round "?"]
Use the "?" for all games except in Matches similar to the Swiss.
So if you were playing 4 rounds, you would specify each game as the
round you played.
[Date "1995.11.05"]
This label tells us when the game was played. In the above example,
the game was played November 5, 1995 (1995.11.05).
[White "Fischer, Bobby"]
Which player player White. Last name first, first name last.
[Black "Botvinnik, Mikhail"]
Which player played Black. Last name first, first name last.
[Result "1-0"]
White won.
[Result "0-1"]
Black won.
[Result "1/2-1/2"]
A draw was agreed upon.
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Converting Descriptive Notation to Algebraic Notation
To better explain the differences between descriptive and algebraic
notation, let's look at a chess game, one is in descriptive
notation, the other is in Algebraic/PGN notation. Same game, different notation.
WHITE: Fischer;
BLACK: Matulovic
Ruy Lopez
1.P-K4, P-K4; 2.N-KB3, N-QB3; 3.B-N5, P-B4; 4.N-B3, PxP; 5.QNxP, P-Q4;
6.NxP, PxN; 7.NxN, Q-N4; 8.Q-K2, N-B3; 9.P-KB4, QxBP; 10.P-Q4, Q-R5+;
11.P-N3, Q-R6; 12.B-N5, P-QR3; 13.B-QR4, B-Q2; 14.BxN, PxB; 15.QxP+ K-B2;
16.N-K5+, PxN; 17.R-B1+, K-K2; 18.BxB, KxB; 19.R-B7+ K-K1; 20.RxBP, B-Q3;
21.RxNP, R-QB1; 22. O-O-O, QxRP; 23.PxP, B-K2; 24.RxB+, KxR; 25.Q-N7+,
K-K3; 26.Q-Q7+, KxP; 27.Q-Q5+, K-B3; 28.R-B1+, K-N3; 29.Q-B5+, K-R3;
30.Q-K6+, K-R4; 31.R-B5+, K-N5; 32.R-B4+, KxP; 33.Q-N4 mate.
[Event "Lightning Chess Tournament"]
[Site "Herceg Novi"]
[Date "1970.04.08"]
[Round "1"]
[White "Fischer, Robert"]
[Black "Matulovic, Milan"]
[Result "1-0"]
[Opening "Ruy Lopez: Schielmann variation"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 f5 4. Nc3 fxe4 5. Nxe4 d5 6. Nxe5 dxe4 7. Nxc6
Qg5 8. Qe2 Nf6 9. f4 Qxf4 10. d4 Qh4+ 11. g3 Qh3 12. Bg5 a6 13. Ba4 Bd7
14. Bxf6 gxf6 15. Qxe4+ Kf7 16. Ne5 fxe5 17. Rf1+ Ke7 18. Bd7 Kxd7
19. Rf7+ Ke7 20. Rxc7 Bd3 21. Rxb7 Rc8 22. O-O-O Qxh2 23. dxe5 Be7
24. Rxe7+ Kxe7 25. Qb7+ Ke3 26. Qd7+ Kxe5 27. Qd5+ Kf3 28. Rf1+ Kg6
29. Qf5+ Kh6 30. Qe6+ Kg5 31. Rxf5 Kg4 32. Rf4+ Kxg3 33. Qg4# 1-0
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Conclusion
In conclusion, notation is a fascinating thing to know, especially
with game scores of tournaments, like the example above. I hope this
document was helpful.
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